# Main world asset credits

The main scene shows six floating islands, one for each page, over a backdrop of pinnacles, distant islands and a dusk sky. Each island's terrain, architecture and arrangement are authored for this project. They use the free models, scans and materials credited in each island's own file, which lists the source creators, licences and modifications. These creators do not endorse this project.

## Islands

- [Arrival (Home)](/prototype/portfolio-islands/arrival/CREDITS.md)
- [Product strategy (Journey)](/prototype/portfolio-islands/product-strategy/CREDITS.md)
- [Software delivery (Work)](/prototype/portfolio-islands/software-delivery/CREDITS.md)
- [Ideas to products (Thinking)](/prototype/portfolio-islands/ideas-to-products/CREDITS.md)
- [Cross-functional leadership (About)](/prototype/portfolio-islands/leadership/CREDITS.md)
- [AI systems (Working together)](/prototype/portfolio-islands/ai-systems/CREDITS.md)

Each island ships in three tiers (`island.glb`, `island-m.glb` and `island-lod1.glb`). All three are built from the same sources, so the island's credits cover every tier.

### The home overlook's stone

In the main scene only, the flagstones under the figure on the home overlook use **Seaside Rock** by Dimitrios Savva, from Poly Haven ([CC0 1.0](https://polyhaven.com/license), [source](https://polyhaven.com/a/seaside_rock)). Its 2K colour and OpenGL normal maps were converted to WebP at 2048 × 2048 (`/world/hero-slab/albedo.webp` at quality 80, `/world/hero-slab/normal.webp` at quality 88), with 1024 × 1024 copies for phones (`albedo-1k.webp`, `normal-1k.webp`). In the scene they are sampled in the island's own space and blended with a rotated second sample. They are also darkened in wet patches and tinted with soil and moss in the joints. The island's own files are unchanged.

## Backdrop, sky and clouds

- The pinnacles, distant islands and mountains (`/world/blender/backdrop.glb`) and the dusk sky lighting (`/world/blender/sky-env.hdr`) are exported from this project's Blender world. Its CC0 sources come from Poly Haven and ambientCG and are listed in the repository at `blender/CREDITS.md`. The backdrop ships without textures.
- The sky panorama (`/world/reference-panorama.jpg`, `/world/reference-backdrop.webp`) and the cloud bank (`/world/cloud-bank.webp`) are generated artwork made for this project.
- For their daylight lighting, the islands also use **Kloofendal 48d Partly Cloudy (Pure Sky)** by Greg Zaal, with sky edits by Jarod Guest, from Poly Haven ([CC0 1.0](https://polyhaven.com/license)). This lighting is on in the default look, so visitors load it with the world. Details are in the [water prototype credits](/prototype/water/THIRD-PARTY.md).

## World dressing

The pieces that dress the world between the islands (floating rocks and islets, the ground below the cloud sea, the bridges and the island hover glow) list the free models, scans and materials they use in their own files.

- [Floating rocks, islets and the tower islet](/world/kit/debris/CREDITS.md)
- [The ground below the cloud sea](/world/kit/ground/CREDITS.md)
- [Bridges](/world/kit/bridges/CREDITS.md)
- [Island hover glow](/world/kit/hover/CREDITS.md)

## People

The photographic activity scenes and the figure on the overlook are illustrations made with Josh Roy's approved likeness. They are not documentary photographs.

## Earlier versions

The previous main world (Blender islands with bridges and waterfalls, and the architecture built on them) is retired. Credits for the themed-island prototype are in [/world/themes/CREDITS.md](/world/themes/CREDITS.md), and for the land prototype in [/prototype/land/CREDITS.md](/prototype/land/CREDITS.md).
